Tribute Games has paid homage to the gaming past over the years. Vizorb to Mercenary Kings. No wonder the same team revived the great tradition Teenage Mutant Ninja Turtles beat ‘em up, but the story of how he got there is interesting. In anticipation of the release Teenage Mutant Ninja Turtles: Shredder’s Revenge on PC, PlayStation 4, Xbox One, and Nintendo Switch, Tribute co-founder Jean-Francois Major sat down with DotEmu CEO Cyrille Imbert to talk about how the game came about and why it’s modeled after the original 1980s cartoon, rather than what – or another. recent Nickelodeon adaptation.
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It turned out that both Tribute and DotEmu were working on presentations for the new project separately. Turtle fighting in the style of legendary Konami records in this genre. DotEmu (which publishes Shredder’s Revenge) is the driving force behind the renaissance Streets of Rage and WindJammers, so this arcade comeback fit into its own wheelhouse. When Nickelodeon revealed that both companies were actively promoting a new retro revival, the two organizations met and decided to team up to bring the game to life.
As for why the game goes back to the origins of the franchise, Major said it makes sense. This is not only the version of the franchise that the developers grew up with, but also the one that was associated with this type of arcade spectacle.
«I feel that Turtle games were at their peak during the arcade era of the 90s, so it made sense to go back to the roots, ”said Major.
The first episode of the dev diary talks more about these 80s and 90s inspirations and even shows an idle animation when Raphael takes out his Game Boy and starts playing it.
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